//////////////////////////////////////////////////////////////////////////////////////
//
//  Copyright (c) 2014-present, Egret Technology.
//  All rights reserved.
//  Redistribution and use in source and binary forms, with or without
//  modification, are permitted provided that the following conditions are met:
//
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright
//       notice, this list of conditions and the following disclaimer in the
//       documentation and/or other materials provided with the distribution.
//     * Neither the name of the Egret nor the
//       names of its contributors may be used to endorse or promote products
//       derived from this software without specific prior written permission.
//
//  THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
//  OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
//  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
//  IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
//  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA,
//  OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
//  LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
//  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
//  EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////////////////

class Main extends eui.UILayer {
    constructor() {
        super();
        //监听
        this.addEventListener(egret.Event.ADDED_TO_STAGE, this.addedToStage, this);
    }
    private addedToStage() {
        this.removeEventListener(egret.Event.ADDED_TO_STAGE, this.addedToStage, this);
        //注入自定义的素材解析器
        egret.registerImplementation("eui.IAssetAdapter", new AssetAdapter());
        egret.registerImplementation("eui.IThemeAdapter", new ThemeAdapter());
        //初始化生命周期
        this.initLifecycle();
        //加载资源配置文件
        this.loadResConfig();
    }
    private initLifecycle() {
        egret.lifecycle.addLifecycleListener((context) => {
            // custom lifecycle plugin
        })
        egret.lifecycle.onPause = () => {
            //egret.ticker.pause();
        }
        egret.lifecycle.onResume = () => {
            //egret.ticker.resume();
        }
    }
    private loadResConfig() {
        //初始化Resource资源加载库
        Frame.RES.addConfig("resource/default.res.json", "resource/");
        Frame.RES.loadConfig(this.configComplete, this);
    }
    private configComplete() {
        let theme = new eui.Theme("resource/default.thm.json", this.stage);
        theme.addEventListener(eui.UIEvent.COMPLETE, this.themeComplete, this);
    }
    private themeComplete() {
        //主题加载完成后开始游戏进程
        //catch全局报错
        this.runGame().catch(e => {
            Frame.debugConsole(this, e);
        });
    }
    private async runGame() {
        Frame.gameProgress = new gameProgress();
    }
}
